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Draftables Whitepaper
  • Draftables: A Living, Breathing Digital Sports World
    • Game Loop Summary
  • Gameplay
    • Introduction - Gameplay
    • Play Calling
    • Character Development: Athletes, Coaches, and Beyond
    • Roster Management and Strategic Depth
    • Home vs. Away
    • What is a "Draftable" and what is inside?
  • Athletes and Training
    • Introduction - Athletes and Training
    • Unique Digital Athletes
    • Training and Development
    • Career Progression and Aging
    • Draftables Founder's Pass
  • World Building
    • Introduction - World Building
    • Building Your Domain
    • Customization and Upgrades
  • Consumables
    • Introduction - Consumables
    • Functions and Strategic Use
    • Acquisition of Consumables
  • Season Structure and Competitive Play
    • Introduction - Season Structure
    • Season Structure
    • Season Pass and Rewards
    • Dynamic Evolution
  • The Economy of Draftables
    • Introduction - Economy
    • Tradable Assets and NFT Integration
    • Financial Transactions and Currency System
    • $DRFT
      • Token Economics
      • Utility
      • In-Game Distribution
    • Economic Strategies and Player Engagement
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  1. Gameplay

Home vs. Away

In Development

Draftables utilizes an asymmetric style of online gameplay to keep match speed high and game flow consistent. When a user is online, they utilize their "Away Team" to go and challenge another user's "Home Team" to a match. While a user is not online, their Home Team operates under pre-set parameters determined by that user beforehand. Ensuring you have a solid assistant coaching staff, roster, and clear strategy are key factors to consider when setting up a Home Team.

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Last updated 1 year ago