📓
Draftables Whitepaper
  • Draftables: A Living, Breathing Digital Sports World
    • Game Loop Summary
  • Gameplay
    • Introduction - Gameplay
    • Play Calling
    • Character Development: Athletes, Coaches, and Beyond
    • Roster Management and Strategic Depth
    • Home vs. Away
    • What is a "Draftable" and what is inside?
  • Athletes and Training
    • Introduction - Athletes and Training
    • Unique Digital Athletes
    • Training and Development
    • Career Progression and Aging
    • Draftables Founder's Pass
  • World Building
    • Introduction - World Building
    • Building Your Domain
    • Customization and Upgrades
  • Consumables
    • Introduction - Consumables
    • Functions and Strategic Use
    • Acquisition of Consumables
  • Season Structure and Competitive Play
    • Introduction - Season Structure
    • Season Structure
    • Season Pass and Rewards
    • Dynamic Evolution
  • The Economy of Draftables
    • Introduction - Economy
    • Tradable Assets and NFT Integration
    • Financial Transactions and Currency System
    • $DRFT
      • Token Economics
      • Utility
      • In-Game Distribution
    • Economic Strategies and Player Engagement
Powered by GitBook
On this page
  1. Athletes and Training

Career Progression and Aging

Athletes in Draftables are a time-sensitive asset: due to athletes aging, users must spend time and resources in order to make sure that athletes reach their full potential within their career window. Users must decide when to invest in young talent or get the most out of veteran players. Retirement is a significant aspect of the game, with retiring athletes potentially transitioning to coaching or scouting roles for your franchise, adding a layer of long-term strategy to roster management.

PreviousTraining and DevelopmentNextDraftables Founder's Pass

Last updated 1 year ago