> For the complete documentation index, see [llms.txt](https://draft-labs.gitbook.io/draftables-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://draft-labs.gitbook.io/draftables-litepaper/consumables/functions-and-strategic-use.md).

# Functions and Strategic Use

The strategic use of consumables is essential for managing a successful franchise in Draftables. Each consumable has a specific function, such as:

* **Faster Training Time:** Some consumables can speed up the training process, allowing athletes to develop their skills faster and get back on the field quicker.
* **Enhancing Training Effectiveness:** Other consumables can increase the gains from each training session, making training more efficient and effective.
* **Boosting Match Performance:** Certain consumables can be used to give athletes an edge during competitions, temporarily improving a specific stat for an individual athlete.

Each in-game consumable is designed to provide specific benefits to athletes. Although the consumable market in the game will continue to grow, the three most basic consumables include:

* **Energy Drinks:** Boost an athlete's energy levels, allowing them to compete more frequently by recovering their stamina faster.
* **Protein Bars and Drinks:** Enhance training efficacy and shorten recovery time, increasing the capacity at which an athlete can train.
* **Supplements:** Enhance muscle growth and training effect, improving the impact of physical training and related stats over time.&#x20;

Players must carefully consider which consumables to use, balancing immediate needs with long-term development goals. The strategic deployment of consumables can be the difference between a win and a loss, especially in tightly contested matches.
