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Draftables Whitepaper
  • Draftables: A Living, Breathing Digital Sports World
    • Game Loop Summary
  • Gameplay
    • Introduction - Gameplay
    • Play Calling
    • Character Development: Athletes, Coaches, and Beyond
    • Roster Management and Strategic Depth
    • Home vs. Away
    • What is a "Draftable" and what is inside?
  • Athletes and Training
    • Introduction - Athletes and Training
    • Unique Digital Athletes
    • Training and Development
    • Career Progression and Aging
    • Draftables Founder's Pass
  • World Building
    • Introduction - World Building
    • Building Your Domain
    • Customization and Upgrades
  • Consumables
    • Introduction - Consumables
    • Functions and Strategic Use
    • Acquisition of Consumables
  • Season Structure and Competitive Play
    • Introduction - Season Structure
    • Season Structure
    • Season Pass and Rewards
    • Dynamic Evolution
  • The Economy of Draftables
    • Introduction - Economy
    • Tradable Assets and NFT Integration
    • Financial Transactions and Currency System
    • $DRFT
      • Token Economics
      • Utility
      • In-Game Distribution
    • Economic Strategies and Player Engagement
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  1. Athletes and Training

Unique Digital Athletes

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Last updated 1 year ago

Every athlete in Draftables comes with a randomly generated unique set of attributes, skills, and potential for growth determined at the time of minting. As a result, athletes are much more than just players on the field; they are investments, characters with stories, and assets with real-world value. Attributes include physical traits, technical skills, mental toughness, and more, affecting their performance in games and development over time. Each athlete also possesses a "Potential" rating, indicating their ability to improve and reach higher performance levels with proper training and management.