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Draftables Whitepaper
  • Draftables: A Living, Breathing Digital Sports World
    • Game Loop Summary
  • Gameplay
    • Introduction - Gameplay
    • Play Calling
    • Character Development: Athletes, Coaches, and Beyond
    • Roster Management and Strategic Depth
    • Home vs. Away
    • What is a "Draftable" and what is inside?
  • Athletes and Training
    • Introduction - Athletes and Training
    • Unique Digital Athletes
    • Training and Development
    • Career Progression and Aging
    • Draftables Founder's Pass
  • World Building
    • Introduction - World Building
    • Building Your Domain
    • Customization and Upgrades
  • Consumables
    • Introduction - Consumables
    • Functions and Strategic Use
    • Acquisition of Consumables
  • Season Structure and Competitive Play
    • Introduction - Season Structure
    • Season Structure
    • Season Pass and Rewards
    • Dynamic Evolution
  • The Economy of Draftables
    • Introduction - Economy
    • Tradable Assets and NFT Integration
    • Financial Transactions and Currency System
    • $DRFT
      • Token Economics
      • Utility
      • In-Game Distribution
    • Economic Strategies and Player Engagement
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  1. Consumables

Acquisition of Consumables

Consumables can be acquired in the following ways:

  • In-Game Rewards: Players can earn consumables by winning matches, completing daily or weekly challenges, or achieving specific milestones within the game.

  • Marketplace Purchases: Consumables are available for purchase on the Draftables marketplace, allowing players to buy the items they need directly or sell them when they don't.

  • Founder's Pass Mint: Each Founder's Pass NFT includes consumables that will be available for use in the Draftables Beta.

  • Season Pass: Through engaging with the season pass, users can gain additional consumables as their franchise levels up.

  • Sponsorships: Athletes with high popularity can attract in-game sponsorships, providing a steady supply of sponsor-specific consumables, and adding a layer of realism to the game's ecosystem.

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Last updated 1 year ago